![]() It should look like something what is below. Wordpad works well for me since it keeps formatting, low resource usage, but powerful enough. Open up the JSGME.ini file with notepad, wordpad, Word or some other text editor. Look for JSGME.ini in "Your drive letter:\Silent Hunter 5\MODS\JSGME.ini". If it does not work try a similar fix, like what happened to me for a power outage issue as I am disabling all mods at the moment. Nothing should be left behind in "Your drive letter:\Silent Hunter 5\MODS\!BACKUP folder." Nothing should be left behind in "Your drive letter:\Silent Hunter 5\MODS\!INSTLOGS" folder. You close JSGME, reopen program, and all mods are there.Ĭheck by using JSGME and disable all your mods. JSGME may or may not give you the message, "Not responding". I have had this error come up when all mods have been enabled OR when JSGME window shows some, but not all mods, appear in activated mods window. The blinking cursor should be at the end of the last mod, NOT next line or more. **.mep file is saved with the blinking cursor at next line or more from the last mod. Delete one and save *.mep fileĪ blank space between mods. Same mod name listed more than once in *.mep file. The error you have is caused by three things. Open up the *.mep file with notepad, wordpad, or some other text editor. ![]() My *.mep files are in the My Documents folder. Look for the modlist name you are activating, usually *name*.mep. X Access Violation at address 004823AC in module JSGME.exe. Let new filenames overwrite over filenames from older mods, unless you want features of oldest mod. Generally speaking, look at individual folder and filename structure for a mod. Now, the mod can be activated with JSGME and will work properly in the game. Once the folder structure is correct, I can drag and drop the mod to Game\MODS\. I move folders around until modname\data level is achieved. I usually uncompress the mod to a temporary folder first and check for unneccesary folder levels. You must uncompress the mod folder structure FIRST and check for accuracy of the modname\data folder level. Some modders put multiple folders in their compressed file. Always referring back to these threads or copying another modders reply elsewhere. Sometimes, others will not even try to read the documentation. I won't have to continuously remember where I answer JSGME questions on individual mods anymore! Search option is not always the quickest answer if buried deep in a thread. Makes it easier this way when helping others. That way I can keep them on the first post of this thread. PM me if you find any errors or related links that you feel should be here. What we all have learned from experience by Gap How to configure JSGME for working with more than one game, without having to install/copy it each time by Gap ![]() Go to post #6 for background information, post #8 for solutions. Just change folder name from example given.Ĭommon JSGME errors and possible solutionsįor SH5 only - py files, Multiple UIs with TDC entries & CTDS or slower game loading. Stoianm How to install MODS in SH5 video tutorial Works on any game that can be modded. Picture of activating the available mods and saving profileby Silent Steel Just change folder name from example given. JSGME Generic Mod Enabler information and download link (Use link at top of page, do not use bottom signature download link.)
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